Developer focused on systems programming, backend architecture, and graphics. I care deeply about what happens under the hood.
I'm a Software Development student at SAIT graduating in 2026, focused on systems programming, backend architecture, and graphics. I'm drawn to problems that demand understanding what's happening at the machine level including memory, performance, correctness.
I built a 3D rendering engine from scratch in Rust using raw OpenGL with no game engine, no shortcuts. It taught me more about software architecture, memory management, and debugging than anything else. I also built Playport, a real-time virtual joystick system that injects controller input into the Linux kernel via Uinput over TCP/UDP, with an Android companion app written in Kotlin.
I write code I'd be comfortable maintaining two years from now. I care about correctness, scalability, and intent not just making it work.
// systems & graphics
// backend & data
// frontend & mobile
// tools & environment
I'm currently looking for new opportunities. If you have a role that needs disciplined engineering — clean architecture, reliable delivery, and performance-first thinking — send me a message. I reply fast and I'm easy to work with.